There's a door next to it with a lamp above it. Go around the outer room and look for a palm tree in a boxed garden next to an open blue gate. Look at it again, and turn the camera to the right side of the box. There's a call button next to the door, but it's not working. Move over to the door on the left and try to open it. Once you've done so, Kate will want to leave. Exhaust all of the conversation options with him to learn a bit of background. You'll wake up in the clinic and meet Kurk, the young guide of the Youkol people who's waiting for a prosthetic leg. Prepare yourself to get sick of hearing Kate Walker's and Olga Efimova's full names every time someone mentions them. You'll also be introduced to Olga Efimova, the nefarious doctor in charge of the clinic, and a colonel who wants her to keep Kate in the clinic. They help her get better and then bring her to a clinic in the nearby town of Valsembor, where she can receive proper care.
She is picked up and saved by the Youkols, a nomadic tribe she met in the previous game.
The game starts with a cutscene (as most do) showing you how Kate was found nearly frozen to death after leaving Syberia.